The Lifecycle device allows you to run actions when events happen in-game. If you want to set up devices to run actions based on in-game events like the game starting or a player getting knocked out, you’ll need a Lifecycle device.
Events
Here’s a list of events the Lifecycle can listen for
Event | Notes |
Game Start | The device transmits the message on behalf of the game host (or the first player in the game) |
Player Joins Late | |
Player Knocks Out | The device transmits on behalf of the player that caused the knockout |
Player Knocked Out | The device transmits on behalf of the player knocked out |