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    Lifecycle

    Lifecycle

    The Lifecycle device allows you to run actions when events happen in-game. If you want to set up devices to run actions based on in-game events like the game starting or a player getting knocked out, you’ll need a Lifecycle device.

    Events

    Here’s a list of events the Lifecycle can listen for

    Event
    Notes
    Game Start
    The device transmits the message on behalf of the game host (or the first player in the game)
    Player Joins Late
    Player Knocks Out
    The device transmits on behalf of the player that caused the knockout
    Player Knocked Out
    The device transmits on behalf of the player knocked out